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7 days to die ravenhearst excessive hordes
7 days to die ravenhearst excessive hordes













7 days to die ravenhearst excessive hordes
  1. 7 days to die ravenhearst excessive hordes how to#
  2. 7 days to die ravenhearst excessive hordes install#

You don't need a separate install or anything, the version you are playing has the proper provided server files in them already. To add this to a server you would go to your install folder and upload these folders from your install folder The mod Launcher installs BOTh sp client and server client files to the same folder. Not your server it isn't kept current and can have incompatibilities. Once this is setup its full on looting so we can get as much food, supplies, ammo. The Private Server download is for testing by our testers only. Its day 6 and time to setup our horde base ready for our first horde night.

7 days to die ravenhearst excessive hordes

Note: I am very new to installing mods and this will be the first one I installed on the server. When I sign into the server everything appears to be Vanilla? From the new folder that is created from the mod install I am launching the server with the startdedicated.bat. 4) Selected Ravenhearst 7 day horse version from the launcher and installed it. 4) Deleted the old 'Dawn of the new apocalypse' folder in my local file system, since I figured Ravenhearst will be installed under a new 'Ravenhearst' folder from now on. I have a server running on a separate computer that my friends and I play on privately.įrom my understanding I need to install the "Ravenhearst SDX Private server Player download" mod to the server computer. 3) Noticed that Ravenhearst mod has as new folder in the mod launcher.

7 days to die ravenhearst excessive hordes how to#

So I've been able to get this mod running on my own in single player but I am really struggling to learn how to run it on a server. This means that if you want as few zombies to deal with as possible on a non-horde horde night then make sure that during the day you are killing anything that's alive around you to keep the numbers down. So, for example, if your game stage would normally have a horde group spawn size of 50 and you have 10 zombies already alive in the area then instead of getting 60 zombies you'll just see the 10 that are already alive show up to try to kill you. The 21 day setup can only stop the horde group from being spawned so you will still get any zombies that are already alive in your area sent to you by the game. The game also will send any zombies that are already alive in the area to your location as part of the horde night event.

7 days to die ravenhearst excessive hordes

Is this expected behavior? I'm using the Mod Launcher, and I deleted my files earlier today and picked up the fresh mod files.ĭuring a normal horde night the game will spawn a horde group and send them to wherever you are. It didn't seem quite as strong as a typical day 7 though. I've been playing the 21 day blood moon (weather disabled) version here and I just hit day 7.and I had a blood moon horde.















7 days to die ravenhearst excessive hordes